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1. The crap factory, day 5 - in Issues, Workarounds & Localization [original thread]
As much as I don't want to whine... I need to point out an issue: All the time that we can't log into the game - the game time goes on; after almost 2 years I can live with a day or two lost skills. However I'm responsible for POS which go offlin...
- by Loirin Engelk - at 2005.12.17 19:06:00
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2. Did it just all go down? - in Issues, Workarounds & Localization [original thread]
...apparently just me - as it is back now with all the players :) Quote: Always forgive your enemies; nothing annoys them so much.
- by Loirin Engelk - at 2005.12.16 22:29:00
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3. Did it just all go down? - in Issues, Workarounds & Localization [original thread]
...or is it just me? Quote: Always forgive your enemies; nothing annoys them so much.
- by Loirin Engelk - at 2005.12.16 22:27:00
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4. Gate Ganking - in Crime and Punishment [original thread]
Well... to my chagrin as a representative of carebear community - we're not so smart en masse. Did anyone check out Rancer for the last couple of nights? I was going through w/o instas just as a shortcut - in a fully expanded mammy, worth MUCH mo...
- by Loirin Engelk - at 2005.10.03 15:57:00
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5. Damage output of POS guns, Surviving attacking a POS. - in Science and Industry [original thread]
Depending on the number of guns... but frankly you'd not survive: Large Autocannon loaded with Depleted Uranium does 1408 damage every 4 seconds spread over Kinetic, Explosive and Thermal - so 4 of them deliver 1408/s. After factoring in your resi...
- by Loirin Engelk - at 2005.10.03 15:16:00
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6. Ores mineral buid-up - in Science and Industry [original thread]
Anyone has a spreadsheet that lists the basic ore types (i.e. the ones without the "azure" or "shiny" etc)? I'm after their new mineral buildup, i.e. after CCP added minor amounts of rare minerals into more common ores. cheers Quote: Alwa...
- by Loirin Engelk - at 2005.09.28 09:16:00
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7. Why Online a Corporate Hangar Array? - in Science and Industry [original thread]
A proposition: Why not make it so that when the hangar is online you can move stuff from POS pieces even when they are far away (more than 1500m). That way POS owners wouldn't have to cram everything within a small cube of space and get stuck on i...
- by Loirin Engelk - at 2005.08.16 21:08:00
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8. Skill based R&D - in Player Features and Ideas Discussion [original thread]
Originally by: Fingalickin I have to agree,... Not exactly... each RP is a ticket, so a person with 170k RPs has 10 times bigger chance than a person with 17k. However, it is still a CHANCE; nothing more. Quote: Always forgive ...
- by Loirin Engelk - at 2005.08.15 11:54:00
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9. R&D research revisited... - in Player Features and Ideas Discussion [original thread]
No... Imagine a person with just enough skills to run 1 R&D agent of let's say minny starship engineering. Let's say he has agent X running level 3 and he also has lev 3 in that field; Let'say now he get's 100 RPs per day while having only scienc...
- by Loirin Engelk - at 2005.08.15 11:52:00
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10. R&D research revisited... - in Player Features and Ideas Discussion [original thread]
Edited by: Loirin Engelk on 15/08/2005 11:13:39 I just wanted a seperate thread from the one below to get my idea at the top for ease of discussion. I also have 5 R&D agents running with total of 170k RPs (and not all in ship research) and ha...
- by Loirin Engelk - at 2005.08.15 11:08:00
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11. Game data files as available for download... - in Player Features and Ideas Discussion [original thread]
Hiya - didn't know which forum to put it, so here it is: The data files containing map information, have at least one system missing: The jump table refers to solarSystemID 30004166 allegedly in the constellation QJ2-0M of the H3J8-U region. Howev...
- by Loirin Engelk - at 2005.08.15 11:04:00
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12. Moon harvester and silos shutting down - in Science and Industry [original thread]
Do you have Liquid Ozone and Heavy water in the tower...? Both harveys and silos need plenty of power/CPU fuel. If you're missing those - the tower will stay online but anything that needs power/CPU will shut down. cheers Loirin Quote: Alwa...
- by Loirin Engelk - at 2005.05.28 07:16:00
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13. Empire POS unprofitable? Think again. - in Science and Industry [original thread]
What is starting to be noticeable is lack of agent rewards (or decrease). Those were causing the POS to be profitable only on making materials used for fermionic condensates. Now it will have to change, however in the meantime it will hurt the pr...
- by Loirin Engelk - at 2005.05.24 19:56:00
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14. POS structure linking doesn't work - in Science and Industry [original thread]
I'm using a reactor to actually make money on POS - worked nicely until today. The structures can't stay linked. I link them, press apply, and bam they all unlink (at least graphically). Anybody got the same problem? (and preferably a solution) ...
- by Loirin Engelk - at 2005.04.08 21:02:00
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15. Office Rent ? What gives !! - in Science and Industry [original thread]
One person can make ~10mill per day by MANUFACTURING alone. It needs to be a good day but 40mill per week is standard. And for manufacturing you don't even need to be online that much - I buy my minerals. So, yes, 10 mill per month is sth I'd not...
- by Loirin Engelk - at 2005.02.24 10:47:00
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16. Pos material requirements - in Science and Industry [original thread]
Quick answer... Liquid ozone and heavy water depend on the load; others not. cheers Loirin Quote: Always forgive your enemies; nothing annoys them so much.
- by Loirin Engelk - at 2005.02.23 22:27:00
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17. POS Reaction Scheduling - in Science and Industry [original thread]
Edited by: Loirin Engelk on 16/02/2005 13:34:59 The numbers are correct but they're not smart - tungsten is NOT what you want to make. 1. First find out what's bringing money... 2. Then find out the unique element that brings money in that pa...
- by Loirin Engelk - at 2005.02.16 13:34:00
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18. Read this before whingeing about labslots - in Science and Industry [original thread]
I, however, have 5 lab slots all of them researching cruiser/destroyer/BC BPOs at the moment. I do not make money on labs by making copies and if the price will go sufficienty high I will let 4 of them go. Just to keep 1 for any research I might n...
- by Loirin Engelk - at 2005.02.14 12:23:00
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19. Moon Mining Profits II - in Science and Industry [original thread]
Edited by: Loirin Engelk on 14/02/2005 11:27:34 I'm sorry if I repeat something somebody already said but I read only the first three pages and desperately want to add my own thoughts. The general assumption from those posts (until page 3) is...
- by Loirin Engelk - at 2005.02.14 11:25:00
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20. My own "spacestation" - in Science and Industry [original thread]
First things first. You cannot have any factories or lab slots in a POS. The only thing a POS will do is either mine moon minerals and make more advanced types (processed materials, advanced materials) or act as a deep 0.0 refinery. (or both) I...
- by Loirin Engelk - at 2005.02.13 23:46:00
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